![]() ![]() A couple of stand out levels include a headcrab infested hotel that involves a remarkable amount of platforming and an entire section where you need to avoid making any sound whilst you traverse a vodka distillery to sneak by a character named Jeff. The campaign in Half-Life: Alyx is splint into 11 chapters and each has it’s own personality whilst simultaneously not feeling disjointed from one another. Not only are all upgrades visible on the weapon but then often change how you interact with the gun itself this makes for some compelling interactions in the latter half of the game as you juggle the various settings of your toolkit. This means your starting pistol by the end of the game can have a laser sight, burst fire mode, reflex scope and ammo reserve whilst other guns can end up stacking clips for quick reloads or a grenade launcher to deal with larger groups. At certain points, you will find Combine weapon upgrade stations and you can choose different upgrades for your guns and spend your resin accordingly. Whilst we’re on the subject of resin, these are basically your only collectable in Half-Life: Alyx and they act as a currency for weapon upgrades. Spend your hard-earned resin on making your guns better at shooting stuff… Larger items or static items can also be manipulated, from cupboards and drawers that you can rummage around in for ammo or resin to large boxes or barrels that can be moved around and used as platforms to get to higher areas. pretty much everything that surrounds you in Half-Life: Alyx is something you can interact with and these gloves allow you to grab objects from around the environments and pull them towards you making gathering up ammo and key items simple and smooth. Where Half-Life: Alyx stands out, however, is in how it uses what could be deemed a limitation and gives you an unbelievable level of freedom.Įach hand is equipped with a gravity glove, a clear precursor to the gravity gun made famous in Half-Life 2. The primary premise of any first-person VR game is that you have a pair of hands and you can move your head around this is VR 101 for first-person games and Half-Life: Alyx is no different in that regard. ![]() I don’t mean to say that all other VR games are not of high quality, but none of them has embraced a traditional story-driven game campaign like Half-Life: Alyx and as a result, I believe we have a game that will be synonymous with VR for quite some time. It is one of the first VR game that actually feels like a fully-fledged gaming experience as opposed to a tech demo, “experience” or gimmick-based game. The atmosphere the game sets is brilliant as you see the aftermath of previous intruders…Īs mentioned above Half-Life: Alyx is a VR exclusive experience set between the events of Half-Life and Half-Life 2, giving some backstory to the characters introduced in Half-Life 2 most notably the titular Alyx and her father Eli Vance. It won’t sate your need to find out what happened after the cliffhanger of Episode 2, but it does act as a prologue to Half-Life 2 in a way that gets you reinvigorated for the franchise again. Now, 13 years later we’re able to play Half-Life: Alyx a new entry in the Half-Life franchise exclusively for Virtual Reality. We haven’t had a new entry in the Half-Life series since Valve announced an episodic trilogy in 2006, episode 2 of which launched a year later in 2007 and then… nothing… The wait for Half-Life 2 Episode 3, or Half-Life 3 or any new entry in the Half-Life franchise moved through the 5 stages of grief until all hope was lost and everyone moved on. The year is 2020 and whilst we’ve been living in what feels like some future dystopian nightmare as a killer virus spread across the globe, ironically two of the biggest games of the year are Final Fantasy VII and Half-Life. ![]()
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